There’s also a collectible card system in which you receive cards for accomplishing certain tasks that also reward you with parts and plans. ![]() It seems like the rule is the higher the difficulty, the better the drops, but I have received Class E plans for 8-star difficulty missions and Class A plans for one-star difficulty. The Ultimate Mode does add a lot of replay with unique scenarios and several “what-if” scenarios.įrustration sets in with the seemingly random nature of receiving parts and plans. Maybe it’s just the purist in me, but I found it odd to see GMs and Zaku IIs fighting for the same side. I found this to be the more disjointed of the two, with pilots and mobile suits chosen seemingly at random for the stories. Here, you can follow a series of original missions and choose your own pilot and Gundam. In addition to Official Mode, where you follow the plot outlined in Mobile Suit Gundam, Zeta Gundam, Char’s Counterattack, Gundam Unicorn, Gundam SEED, and Gundam SEED Destiny, there’s Ultimate Mode. This lent an interesting lilt to the immersion factor of being in a Gundam on the battlefield and replicated many of the series’ most thrilling moments. It was times like these I had to check the map and determine the ratio of enemy units to friendly units and make an executive decision as to which objective truly took priority. Later missions find you completing a myriad of objectives at once.In one particular mission in the original Mobile Suit Gundam story mode I found myself with simultaneous objectives, tasked with both rescuing White Base and securing the Jaburo control room. In the first few missions of each mode you find yourself simply killing enough enemies or capturing enough fields to progress. ![]() Despite being a hack-and-slash adventure of the Dynasty Warriors ilk, there are actually quite a few strategic elements to be found within the game.
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